What is AYUMiS?

AYUMiS is a project to create an open-source (GPL-licened), cross-platform 2D space-based MMORPG. We are currently in early stages of development and are developing the game in C++ with the help of ClanLib.

What will the game be like?

The plan is that the game will take place without any NPCs whatsoever. Everything in the in-game universe will be constructed and run by the players. Players can (with sufficient resources) build space stations that act as docking areas, communications networks, etc... As a MMORPG the in-game universe will be persistant, and for a ship to be safe it will need to be docked at a space station. However, if the space station is destroyed, then the ships docked at it will be too. As such it will be essential for players to work together and form bases, even cities to ensure their own survival. There will be advanced tools for payment, communication, and other such things in-game to allow the universe to have an active economy, and encourage players to work together.

Players can choose how they wish to play, however the main ways of playing will be trading, proving protection to other craft, piracy, and providing services from stations.

There will be a wide variety of ships of varying size, all of which are suited to different tasks.

The game will be 2D, from a top-down view. However, the game aims to be highly polished graphically, with effects to make the game look very good.

What does AYUMiS stand for?

Nothing, technically. Originally it was "As Yet Unnamed MMORPG in Space". In the end, it stuck.

How can I take part?

At the moment, we are looking for developers. If you can help in any other way, we are always looking for help.

Can I try the game now?

Sure, if you compile it, don't expect much though. At the moment it is pre-alpha. Most features are not there yet.

Cross-platform? What platforms?

Everything ClanLib supports is the goal, so Windows, Linux and OSX.

Graphics requirements?

At the moment, we don't know what the graphical requirements will be.